Comments on: OECD (on) Games https://archives.lessig.org/?p=2948 2002-2015 Mon, 22 Apr 2013 16:38:27 +0000 hourly 1 https://wordpress.org/?v=5.7.2 By: Daniel Chavez Moran https://archives.lessig.org/?p=2948#comment-10237 Mon, 22 Apr 2013 16:38:27 +0000 http://lessig.org/blog/2005/05/oecd_on_games.html#comment-10237 I dо аgrеe with all οf thе іdeas yоu have introduced
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By: Buy Neopets https://archives.lessig.org/?p=2948#comment-10234 Sun, 24 Feb 2013 10:37:06 +0000 http://lessig.org/blog/2005/05/oecd_on_games.html#comment-10234 I’m extremely impressed along with your writing skills and also with the format on your weblog. Is this a paid subject matter or did you modify it your self? Either way stay up the nice quality writing, it is rare to peer a great weblog like this one these days..

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By: Sacha Wunsch-Vincent https://archives.lessig.org/?p=2948#comment-10233 Tue, 17 May 2005 13:18:35 +0000 http://lessig.org/blog/2005/05/oecd_on_games.html#comment-10233 M. Mortazavi is right. We have left out discussions about virtual assets (swords and avartars bought online), their potential sale over Ebay, etc. This legally very difficult terrain is hinted at in the IPR section, but not developed. Once policy interests develops further in this area, we shall take it up in more detail.
Cheers,
Sacha

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By: M. Mortazavi https://archives.lessig.org/?p=2948#comment-10232 Mon, 16 May 2005 16:29:07 +0000 http://lessig.org/blog/2005/05/oecd_on_games.html#comment-10232 OECD study seems to have missed some more recent trends, including auction of virtual game assets, a news of which, regarding Sony, I’ve mentioned elsewhere. I will be blogging a bit more about this later today, discussing the same on Runescape.

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By: chris franklin https://archives.lessig.org/?p=2948#comment-10231 Sun, 15 May 2005 23:33:08 +0000 http://lessig.org/blog/2005/05/oecd_on_games.html#comment-10231 Currently living in Studio City, Ca.
Hollywood is definitely moving in to the business of network video-gaming. More SAG actors are getting hired for game voice work and I wouldn’t be suprised if half of many big-named actors’ incomes in the future come from the licensing of their images for use in networked games.

Trick with networked video games is appealing to a broad audience, not just males aged 8-38. Hollywood is coming to the rescue and starting to provide the people, stories and production values which will give networked games the emotional pull they currently lack. Will games become bigger with women in the future than with men? Will senior citizens control characters fighting to the death in a game of Celebrity Unreal Tournament 2030? Probably 🙂

Networked games are the new “Hollywood.”

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